Personal work
Goldfish is a custom game engine I developed from scratch using C and OpenGL. It includes several key features:
Personal work
A tool designed to create collision data for the game Medieval Defense.
It displays the game map with an overlay, allowing designers to click on tiles to define their collision types.
The tool then outputs the collision data, which can be copied into the game for use at runtime.
Personal work
This tool visualizes raw tile data stored as assembly files for GBA image and tile data.
It was instrumental in the development of Hexis, providing a debug view of the graphical elements during the creation process.
Personal work
A command-line tool for converting images to NES-compatible CHR binary format.
This tool was essential in the development of Buzzfall, facilitating the conversion of graphical assets for the game.
Professional work
A Discord bot that monitors and alerts users to changes in specified branches.
This bot is useful for tracking the approval of pull requests, ensuring team members stay updated on project progress.